![]() ![]() ![]() I do want to disagree on several of these. I had just consistently been using AE and fire AoE Himeko, to good effect.īut if either of them is causing any physical damage in any way, with the options you have to take to get to 130 or 140 difficulty, they can really hamstring your DPS. They are suggesting blood rose for HoF, and I'll have to give her another shot, but previously she had a little to no effect on my DPS before the update. They put A LOT of things in there that can reduce the damage you do.ĭo you happen to have any source for the actual mechanics of what each support Valkyrie does? Now that stacking difficulties has serious drawbacks for mixing different damage types, I want to really take a look at which ones do what. After a dozen attempts this morning, I couldn't even get Benares under 10 health bars on either 140 or 130. It initially feels like a rollback of the relaxed difficulty that they pushed out with the update, but honestly until I test a bunch of stuff it'll be too early for me to really say.įor the last two weeks I've been nearly beating difficulty 140 with my HoF, and fairly easily beating 130 for the weekly tasks. The changes in all the options for increasing difficulty handicaps completely caught me for a loop this morning. Thank you for sharing this it gives me something to think about. Actually the images on Reddit were able to be viewed in HD rather than the ones from the link so it worked out.
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